Iterations of the female Apprentice! And still not quite done yet @_@ Still need to figure out how to hair.
The Solarium. A small attached greenhouse for each dorm. Here, students can practice some planting and harvest some materials for potions~
Slowly building a huge backlog of videos that I should be posting @__@
This post will feature some iterations on the Apprentice's dorm room!
Screenshot a little bit high contrasty, but I blame Unreal's post effects.
Test ideas for dialogue bubbles.
Initial dorm room idea. A small personal area for your character! Later ditch this idea due to game play (camera) constraints.
Doubled up the room size quite a bit to make the third person camera more inviting.
Slight hitch when swapping day and night lightmaps (This won't happen in the end game, just active toggling for testing purposes).
Fading wall blueprint! What's the point of having neat objects and walls if they obscure the player? This is an idea to solve that problem. Can possibly use this tech for secret hidden areas!
LOOK AT IT! DERPY MUSHROOM IN ALL ITS GLORY! One of the many creatures that can be found in our universe. Think this lil guy will reside in the greenhouse.
Testing some camera ideas. I had an idea to separate the stairs / transition rooms. When triggered, the player will teleport to a different room & use that room's fixed camera. When the player leaves the room, it'll trigger in reverse, teleporting the player back to the main room with it's player camera...
New site, new posts, new adventures. Bring it on!
Starting off the new year with a video capture wip of 'The Vampire Apprentice' Redoing layout, so lots of things still in flux. Camera blueprints somewhat working. Cel shading finally working as expected, and various other tiny blueprint tests~
Small initial test room to get an idea of how to light interiors & with cel shading!